Ash, J (In Press) 'Rethinking Affective Atmospheres: technology, perturbation and space times of the non-human', Geoforum, Forthcoming.
Ash, J (2013) 'Technologies of Captivation: videogames and the attunement of affect', Body and Society, 19: 27-51, doi:10.1177/1357034X11411737
Ash, J (2012) 'Attention, Videogames and the Retentional Economies of Affective Amplification', Theory, Culture and Society, 29 (6) 3-26, doi:10.1177/0263276412438595
Ash, J (2012) 'Technology, technicity and emerging practices of temporal sensitivity in videogames', Environment and Planning A, 44 (1) 187-203, doi:10.1068/a44171
Ash, J & Gallacher, L (2011) 'Cultural Geography and Videogames', Geography Compass, 5/6 351-368, doi:10.1111/j.1749-8198.2011.00427.x
Ash, J (2010) 'Architectures of affect: anticipating and manipulating the event in practices of videogame design and testing', Environment and Planning D: Society and Space, 28 (4) 653-671, doi:10.1068/d9309.
Ash, J (2010) 'Teleplastic Technologies: charting practices of orientation and navigation in videogaming', Transactions of the Institute of British Geographers, 35 (3) 414-430, doi:10.1111/j.1475-5661.2010.00389.x
Ash, J (2009) 'Emerging spatialities of the screen: video games and the reconfiguration of spatial awareness', Environment and Planning A, 41 (9) 2105-2124, doi:10.1068/a41250
Ash, J, Romanillos, P & Trigg, M (2009) 'Videogames, visuality and screens: reconstructing the Amazon in physical geographical knowledge', Area 41 (4) 464-474, doi:10.1111/j.1475-4762.2009.00889.x
Ash, J (In Press) 'Sensation, Affect and the GIF: towards an allotropic account of networks' in Networked Affect Eds. Hillis, K and Paasonen, S (MIT Press, Massachusetts) Forthcoming
Ash, J (2013) 'Videogames' in Ashgate Companion to Media Geographies Eds. Dittmer J, Craine, J and Adams, P. (Ashgate Press, London) Forthcoming
Ash, J (2013) 'New Media Technologies and Participatory Cultures' in Children and Young People's Cultural Worlds Eds. S Bragg and Kehily, MJ. p219-269 (Policy Press, London)
Ash, J (2012) 'Between War and Play' review of Patrick Crogan's 'Gameplay Mode' in Cultural Politics, 8 (3) 496-497 doi: 10.1215/17432197-1722181
Mukherjee, S (2013) 'James Ash on Videogames and Affect', Theory Culture and Society Blog, available at: http://theoryculturesociety.blogspot.co.uk/2013/04/interview-with-james-ash-on-videogames.html Last accessed 23/04/2013
'Affective Architecture, videogames and scripting the social', ESRC Affective Architectures event, 31st August 2013.
'Technicity as a theory and method for studying micro-temporal practices', AHRC Festival for studying perceptions of time. Edinburgh, June 26th 2013.
'Affect and the Management of Care in videogame statistical systems', Royal Holloway, Geography seminar series, 15th January 2013.
'Attention, videogames and the retentional economies of affective amplification', Durham University, Geography seminar series, 26th October 2011.
'Technologies of captivation: videogames and the attunement of affect', Sunderland University, Centre for Media and Cultural Studies Research Centre seminar series, 7th March 2011.
‘From Communities of Interpretation to Communities of Sense: Modern Warfare 2 and the ecotechnics of community’ Exeter University, Department of Geography Seminar series, 20th January 2011.
‘Commodifying Affect: Videogames and the technics of affective amplification’ Newcastle University ‘New Voices’ seminar series, 17th November 2010. Available as a podcast.
'From communities of interpretation to communities of sense' OpenSpace 'Spatially thinking' seminar series, Department of Geography, The Open University, 10th November 2010.
'Intensive Spaces, Captivated Bodies: Call of Duty 4 and the shifting nature of embodied attunement' at the Human Centred Computing Seminar Series, The Open University, 10th August 2010.
'Teleplastic technologies: theorising gesture at the interface in videogaming' at the Gesture, Play, Technology Symposium held at the Digital Cultures Research Centre at the University of West England, 17th May 2010 .
'Architectures of affect: anticipating and manipulating the event in practices of videogame design and testing' at the Centre for Citizenship, Identity and Governance, The Open University, 13th April 2010. Available as a podcast.
‘Emerging Spatialities of the Visual’ at the Centre for Deaf Studies, University of Bristol, 16th January 2009.
‘Video Games, Spatial Design and Digital Culture’ at the Centre for Childhood, Youth and Development, The Open University, 19th May 2009.
Conference Sessions Chaired
Co-chair with Dr Sam Kinsley and Dr Matt Wilson of 'Economies of Contribution', The annual conference of the Royal Geographical Society with Institute of British Geographers, London, August 2013.
Co-chair with Dr Paul Simpson of 'Geography and Postphenomenology', The annual conference of the Royal Geographical Society with Institute of British Geographers, Edinburgh, June 2012.
Co-chair with Dr Mark Paterson and Dr Jessica Pykett of 'Plasticities: the place of critical of neuroscience, materialities and behaviors'. The annual conference of the Royal Geographical Society with Institute of British Geographers, London, August 2011.
Co-chair with Dr Sam Kinsley of 'The promise and problematic of technology: (re)thinking bodies, spaces and times'. The annual conference of Royal Geographical Society with Institute of British Geographers, London, August 2008.
'Resolutions of Sense: interfaces, mediation and phenomenology' at Conditions of Mediation, International Communication Association pre-conference, Birkbeck, 17th June 2013.
'Technology, Memory and Space-times of the Non-human'. Presented at Association of American Geographers Annual Conference, Los Angeles 13th April 2013.
'Call of Duty Elite, affect and the quantification of battle'. Presented at subjects of Affect workshop, Newcastle University 19th June 2012.
'Online Statistical Systems and Battlespace'. Presented at the British International Studies Association conference, Edinburgh June 2012.
'Geography and Videogames'. Presented at the Association of American Geographers Annual Conference, New York 28th February 2012.
'Architectures of affect? rethinking rationality in light of distributed cognition' at the annual conference of Royal Geographical Society with Institute of British Geographers, London, 2nd September 2010.
'Playing with cognition: Video games design and the techniques of play'. Presented at the annual meeting of the Association of American Geographers, Boston, April 2008.
'The ecology of technics: Touch and the practice of being human'. Presented at the annual conference of Royal Geographical Society with Institute of British Geographers, London, August 2007.
'The brain is also a screen: Theorising screen technologies through Heidegger, Deleuze and Stiegler'. Presented at the Doing Theory Workshop, University of Bristol, 2007.
'Embodiment, practice and the video game'. Presented at the Wessex Postgraduate conference, 2006.
'Video games and metaphors of spatiality'. Presented at the ‘Creativity: word, concept and practice’ workshop, University of Bristol, 2005.