Publications

Books

Ash, J (2017) Phase Media: Space, Time and the Politics of Smart Objects (Bloomsbury Press, New York)

Ash, J (2015) The Interface Envelope: Gaming, Technology, Power (Bloomsbury Press, New York)

Edited Collections

Ash, J; Kitchin, R; Leszczynski, A (Eds) (2018) Digital Geographies (Sage Publications, London)

Journal Articles

Langley, P; Anderson, B; Ash, J; Gordon, R (In Press) ‘Indebted life and money culture: Payday lending in the United Kingdom’, Economy and Society, In Press.

Ash, J (2018) ‘Smart cities and the digital geographies of technical memory’, Annals of the American Association of Geographers, early online, doi:10.1080/24694452.2018.1489214

Ash, J and Simpson, P (2018) ‘Postphenomenology and method: styles for thinking the (non)human’, Geohumanities, early online, doi:10.1080/2373566X.2018.1543553

Ash, J; Anderson, B; Gordon, R & Langley, P (2018) ‘Digital Interface Design and Power: Friction, Threshold, Transition’, Environment and Planning D: Society and Space, 36 (6): 1136-1153, doi:10.1177/0263775818767426

Ash, J; Anderson, B; Gordon, R & Langley, P (2018) ‘Unit, Vibration, Tone: a post-phenomenological method for researching digital interfaces’, Cultural Geographies, 25 (1): 165-181, doi:10.1177/1474474017726556

Ash, J; Kitchin, R & Leszczynski, A (2018) ‘Digital Turn, Digital Geographies?’, Progress in Human Geography, 42 (1): 25-43, doi:10.1177/0309132516664800

Ash, J (2017) ‘Visceral methodologies, bodily style and the non-human’, part of ‘Better than text? Critical reflections on the practices of visceral methodologies in human geography’ section Geoforum, 82: 206-207, doi:10.1016/j.geoforum.2017.03.015

Ash, J & Simpson, P (2016) ‘Geography and Post-Phenomenology’, Progress in Human Geography, 40 (1) 48–66, doi:10.1177/0309132514544806

Ash, J (2015) ‘Technology and Affect: Towards a theory of inorganically organised objects’, Emotion, Space and Society, 14: 84-90, doi:10.1016/j.emospa.2013.12.017

Ash, J (2013) ‘Rethinking Affective Atmospheres: technology, perturbation and space times of the non-human’, Geoforum, 49: 20-28, doi:10.1016/j.geoforum.2013.05.006

Ash, J (2013) ‘Technologies of Captivation: videogames and the attunement of affect’, Body and Society, 19: 27-51, doi:10.1177/1357034X1141173

Ash, J (2012) ‘Attention, Videogames and the Retentional Economies of Affective Amplification’, Theory, Culture and Society, 29 (6) 3-26, doi:10.1177/0263276412438595

Ash, J (2012) ‘Technology, technicity and emerging practices of temporal sensitivity in videogames’, Environment and Planning A, 44 (1) 187-203, doi:10.1068/a44171

Ash, J & Gallacher, L (2011) ‘Cultural Geography and Videogames’, Geography Compass, 5/6 351-368, doi:10.1111/j.1749-8198.2011.00427.x

Ash, J (2010) ‘Architectures of affect: anticipating and manipulating the event in practices of videogame design and testing’, Environment and Planning D: Society and Space, 28 (4) 653-671, doi:10.1068/d9309.

Ash, J (2010) ‘Teleplastic Technologies: charting practices of orientation and navigation in videogaming’, Transactions of the Institute of British Geographers, 35 (3) 414-430, doi:10.1111/j.1475-5661.2010.00389.x

Ash, J (2009) ‘Emerging spatialities of the screen: video games and the reconfiguration of spatial awareness’, Environment and Planning A, 41 (9) 2105-2124, doi:10.1068/a41250

Ash, J, Romanillos, P & Trigg, M (2009) ‘Videogames, visuality and screens: reconstructing the Amazon in physical geographical knowledge’, Area 41 (4) 464-474, doi:10.1111/j.1475-4762.2009.00889.x

Book Chapters

Ash, J & Gallacher, A (2015) ‘Becoming Attuned: objects, affects and embodied methodology’ in Methodologies of Embodiment: Inscribing Bodies in Qualitative Research Ed. Perry, M and Medina, C (Routledge Publishing, London)

Ash, J (2015) ‘Theorizing Studio Spaces: spheres and atmospheres in a videogame design studio’ in Studio Studies: Operations, Topologies & Displacements, ‘ Eds.Wilkie, A and Ignacio, F CRESC Book Series (Taylor and Francis, London)

Anderson, B & Ash, J (2015) ‘Atmospheric Methods’ in Nonrepresentational Methods: Re-envisioning Research Ed. Vannini, P (Routledge Publishing, London)

Ash, J (2015) ‘Sensation, Networks, and the GIF: Toward an Allotropic Account of Affect’ in Networked Affect Eds. Hillis, K and Paasonen, S (MIT Press, Massachusetts)

Ash, J (2014) ‘Videogames’ in Ashgate Companion to Media Geographies Eds. Dittmer J, Craine, J and Adams, P. (Ashgate Press, London)

Ash, J (2013) ‘New Media Technologies and Participatory Cultures’ in Children and Young People’s Cultural Worlds Eds. S Bragg and Kehily, MJ. p219-269 (Policy Press, London)

Interviews and other writing

Ash, J (2015) ‘Interview with Pasi Väliaho on Video Games and Rhythm’, Theory, Culture and Society, doi:10.1177/0263276415605891 

Ash, J (2014) ‘Affective Transmission: Encounter, Force and Perturbation’, Theory Culture and Society Blog, available at: http://theoryculturesociety.org/james-ash-on-affective-transmission/

Mukherjee, S (2013) ‘James Ash on Videogames and Affect’, Theory Culture and Society Blog, available at: http://theoryculturesociety.org/interview-with-james-ash-on-videogames-attention-and-affect/

Book Reviews

Ash, J (2019) ‘For a techno-geography of sensing objects’ in Dialogues in Human Geography 9 (1) 115-117, https://doi.org/10.1177/2043820618808664

Ash, J (2017) ‘Starworlds: freedom vs control in online gameworlds’ in Cultural Geographies, doi:10.1177/1474474017739027

Ash, J (2014) ‘Computer Games and the Social Imaginary’ in Information, Communication and Society, doi:10.1080/1369118X.2014.911935

Ash, J (2012) ‘Between War and Play’ review of Patrick Crogan’s ‘Gameplay Mode’ in Cultural Politics, 8 (3) 496-497 doi:10.1215/17432197-1722181