Open access versions of many of the papers and book chapters are available to download for free by clicking the DOWNLOAD OA VERSION links below.


Ash, J (2018) Phase Media: Space, Time and the Politics of Smart Objects (Bloomsbury Press, New York)

Ash, J (2015) The Interface Envelope: Gaming, Technology, Power (Bloomsbury Press, New York)

Edited Collections

Ash, J; Kitchin, R; Leszczynski, A (Eds) (2018) Digital Geographies (Sage Publications, London)

Journal Articles

Ash, J; Gordon, R; Mills, S (2022) ‘Geographies of the event? Rethinking time and power through digital interfaces’, Cultural Geographies, DOI: 10.1177/14744740221086262

Ash, J (2020) ‘Flat Ontology and Geography’, Dialogues in Human Geography, DOI: 10.1177/2043820620940052

Ash, J (2020) ‘Form and the politics of world’, Dialogues in Human Geography, DOI: 10.1177/2043820620940057

Ash, J (2020) ‘Post-phenomenology and space: A geography of comprehension, form and power’, Transactions of the Institute of British Geographers, 45 (1): 181-193, doi:10.1111/tran.12331

Anderson, B; Langley, P; Ash, J and Gordon, R (2020) ‘Affective Life and Cultural Economy: Payday Loans and the Everyday Space‐Times of Credit‐Debt in the UK’, Transactions of the Institute of British Geographers, 45 (2): 420-433, doi:10.1111/tran.12355

Langley, P; Anderson, B; Ash, J; Gordon, R (2019) ‘Indebted life and money culture: Payday lending in the United Kingdom’, Economy and Society, 48 (1): 30-51, doi:10.1080/03085147.2018.1554371

Ash, J (2019) ‘Smart cities and the digital geographies of technical memory’, Annals of the American Association of Geographers, 109 (1): 161-172, doi:10.1080/24694452.2018.1489214

Ash, J and Simpson, P (2019) ‘Postphenomenology and method: styles for thinking the (non)human’, Geohumanities, 5 (1): 139-156, doi:10.1080/2373566X.2018.1543553

Ash, J; Anderson, B; Gordon, R & Langley, P (2018) ‘Digital Interface Design and Power: Friction, Threshold, Transition’, Environment and Planning D: Society and Space, 36 (6): 1136-1153, doi:10.1177/0263775818767426 DOWNLOAD OA VERSION

Ash, J; Anderson, B; Gordon, R & Langley, P (2018) ‘Unit, Vibration, Tone: a post-phenomenological method for researching digital interfaces’, Cultural Geographies, 25 (1): 165-181, doi:10.1177/1474474017726556 DOWNLOAD OA VERSION

Ash, J; Kitchin, R & Leszczynski, A (2018) ‘Digital Turn, Digital Geographies?’, Progress in Human Geography, 42 (1): 25-43, doi:10.1177/0309132516664800 DOWNLOAD OA VERSION

Ash, J (2017) ‘Visceral methodologies, bodily style and the non-human’, part of ‘Better than text? Critical reflections on the practices of visceral methodologies in human geography’ section Geoforum, 82: 206-207, doi:10.1016/j.geoforum.2017.03.015 DOWNLOAD OA VERSION

Ash, J & Simpson, P (2016) ‘Geography and Post-Phenomenology’, Progress in Human Geography, 40 (1): 48–66, doi:10.1177/0309132514544806

Ash, J (2015) ‘Technology and Affect: Towards a theory of inorganically organised objects’, Emotion, Space and Society, 14: 84-90, doi:10.1016/j.emospa.2013.12.017 DOWNLOAD OA VERSION

Ash, J (2013) ‘Rethinking Affective Atmospheres: technology, perturbation and space times of the non-human’, Geoforum, 49: 20-28, doi:10.1016/j.geoforum.2013.05.006

Ash, J (2013) ‘Technologies of Captivation: videogames and the attunement of affect’, Body and Society, 19: 27-51, doi:10.1177/1357034X1141173 DOWNLOAD OA VERSION

Ash, J (2012) ‘Attention, Videogames and the Retentional Economies of Affective Amplification’, Theory, Culture and Society, 29 (6): 3-26, doi:10.1177/0263276412438595 DOWNLOAD OA VERSION

Ash, J (2012) ‘Technology, technicity and emerging practices of temporal sensitivity in videogames’, Environment and Planning A, 44 (1): 187-203, doi:10.1068/a44171 DOWNLOAD OA VERSION

Ash, J & Gallacher, L (2011) ‘Cultural Geography and Videogames’, Geography Compass, 5/6: 351-368, doi:10.1111/j.1749-8198.2011.00427.x DOWNLOAD OA VERSION

Ash, J (2010) ‘Architectures of affect: anticipating and manipulating the event in practices of videogame design and testing’, Environment and Planning D: Society and Space, 28 (4): 653-671, doi:10.1068/d9309. DOWNLOAD OA VERSION

Ash, J (2010) ‘Teleplastic Technologies: charting practices of orientation and navigation in videogaming’, Transactions of the Institute of British Geographers, 35 (3): 414-430, doi:10.1111/j.1475-5661.2010.00389.x DOWNLOAD OA VERSION

Ash, J (2009) ‘Emerging spatialities of the screen: video games and the reconfiguration of spatial awareness’, Environment and Planning A, 41 (9): 2105-2124, doi:10.1068/a41250

Ash, J, Romanillos, P & Trigg, M (2009) ‘Videogames, visuality and screens: reconstructing the Amazon in physical geographical knowledge’, Area 41 (4): 464-474, doi:10.1111/j.1475-4762.2009.00889.x DOWNLOAD OA VERSION

Book Chapters / Sections

Simpson, P & Ash, J (2020) ‘Phenomenology and Phenomenological Geography’ in International Encyclopedia of Human Geography, 2nd edition, vol 10 Ed. Kobayashi, A. p.79–84 (Elsevier, London)

Ash, J (2019) ‘Seeking Follows’ in How to run a city like Amazon and other fables Ed. Kitchin, R; Graham, M; Mattern, S and Shaw, J. p.1166-1184 (Meatspace Press)

Ash, J (2019) ‘Architecture and its Co-existing Atmospheres’ in Raummaschine. Exploring Manifold Spaces Ed. Geipel, F and Hansmann, S. p.114-117 (Jovis Press, Berlin)

Ash, J & Gallacher, A (2015) ‘Becoming Attuned: objects, affects and embodied methodology’ in Methodologies of Embodiment: Inscribing Bodies in Qualitative Research Ed. Perry, M and Medina, C. p.69-85 (Routledge Publishing, London)

Ash, J (2015) ‘Theorizing Studio Spaces: spheres and atmospheres in a videogame design studio’ in Studio Studies: Operations, Topologies & Displacements,Eds. Wilkie, A and Ignacio, F CRESC Book Series. p.91-104 (Taylor and Francis, London) DOWNLOAD OA VERSION

Anderson, B & Ash, J (2015) ‘Atmospheric Methods’ in Nonrepresentational Methods: Re-envisioning Research Ed. Vannini, P. p.34-51 (Routledge Publishing, London) DOWNLOAD OA VERSION

Ash, J (2015) ‘Sensation, Networks, and the GIF: Toward an Allotropic Account of Affect’ in Networked Affect Eds. Hillis, K and Paasonen, S. p.119-134 (MIT Press, Massachusetts) DOWNLOAD OA VERSION

Ash, J (2014) ‘Videogames’ in Ashgate Companion to Media Geographies Eds. Dittmer J, Craine, J and Adams, P. p.119-137 (Ashgate Press, London) DOWNLOAD OA VERSION

Ash, J (2013) ‘New Media Technologies and Participatory Cultures’ in Children and Young People’s Cultural Worlds Eds. S Bragg and Kehily, MJ. p.219-269 (Policy Press, London)

Interviews and other writing

Crampton, J.W.; Richardson, L; Rodgers, S; Leszczynski, A; Thatcher, J; Ash, J (2019) Phase Media: Space, Time, and the Politics of Smart Objects, The AAG Review of Books, 7 (3): 192-202, doi:10.1080/2325548X.2019.1615326

Ash, J (2015) ‘Interview with Pasi Väliaho on Video Games and Rhythm’, Theory, Culture and Society, 32 (7-8): 291-300, doi:10.1177/0263276415605891 

Ash, J (2014) ‘Affective Transmission: Encounter, Force and Perturbation’, Theory Culture and Society Blog.

Mukherjee, S (2013) ‘James Ash on Videogames and Affect’, Theory Culture and Society Blog.

Book Reviews

Ash, J (2020) ‘The Age of Disruption: Technology and Madness in Computational Capitalism’ in AAG Review of Books, 8(4): 211- 212, doi/10.1080/2325548X.2020.1781452

Ash, J (2019) ‘Netflix Nations: ‘The Geography of Digital Distribution’ in Cultural Geographies doi:10.1177/1474474019881998

Ash, J (2019) ‘For a techno-geography of sensing objects’ in Dialogues in Human Geography, 9 (1): 115-117, doi:10.1177/2043820618808664

Ash, J (2017) ‘Starworlds: freedom vs control in online gameworlds’ in Cultural Geographies, 25 (3): 509, doi:10.1177/1474474017739027

Ash, J (2014) ‘Computer Games and the Social Imaginary’ in Information, Communication and Society, 17 (9): 1173-117, doi:10.1080/1369118X.2014.911935

Ash, J (2012) ‘Between War and Play’ review of Patrick Crogan’s ‘Gameplay Mode’ in Cultural Politics, 8 (3): 496-497, doi:10.1215/17432197-1722181