Ash, J (2015) The Interface Envelope: Gaming, Technology, Power (Bloomsbury Press, New York) In Press.
Ash, J & Simpson, P (2014) ‘Geography and Post-Phenomenology’, Progress in Human Geography, doi:10.1177/0309132514544806
Ash, J (2014) ‘Technology and Affect: Towards a theory of inorganically organised objects’, Emotion, Space and Society, doi:10.1016/j.emospa.2013.12.017
Ash, J (2013) ‘Rethinking Affective Atmospheres: technology, perturbation and space times of the non-human’, Geoforum, 49: 20-28, doi:10.1016/j.geoforum.2013.05.006
Ash, J (2013) ‘Technologies of Captivation: videogames and the attunement of affect’, Body and Society, 19: 27-51 doi:10.1177/1357034X1141173
Ash, J (2012) ‘Attention, Videogames and the Retentional Economies of Affective Amplification’, Theory, Culture and Society, 29 (6) 3-26, doi:10.1177/0263276412438595
Ash, J (2012) ‘Technology, technicity and emerging practices of temporal sensitivity in videogames’, Environment and Planning A, 44 (1) 187-203, doi:10.1068/a44171
Ash, J & Gallacher, L (2011) ‘Cultural Geography and Videogames’, Geography Compass, 5/6 351-368, doi:10.1111/j.1749-8198.2011.00427.x
Ash, J (2010) ‘Architectures of affect: anticipating and manipulating the event in practices of videogame design and testing’, Environment and Planning D: Society and Space, 28 (4) 653-671, doi:10.1068/d9309.
Ash, J (2010) ‘Teleplastic Technologies: charting practices of orientation and navigation in videogaming’, Transactions of the Institute of British Geographers, 35 (3) 414-430, doi:10.1111/j.1475-5661.2010.00389.x
Ash, J (2009) ‘Emerging spatialities of the screen: video games and the reconfiguration of spatial awareness’, Environment and Planning A, 41 (9) 2105-2124, doi:10.1068/a41250
Ash, J, Romanillos, P & Trigg, M (2009) ‘Videogames, visuality and screens: reconstructing the Amazon in physical geographical knowledge’, Area 41 (4) 464-474, doi:10.1111/j.1475-4762.2009.00889.x
Anderson, B & Ash, J (In Press) ‘Atmospheric Methods’ in Nonrepresentational Methods: Re-envisioning Research Ed. Vannini, P (Routledge Publishing, London) Forthcoming
Ash, J and Gallacher, A (In Press) ‘Becoming Attuned: objects, affects and embodied methodology’ in Methodologies of Embodiment: Inscribing Bodies in Qualitative Research Ed. Perry, M and Medina, C (Routledge Publishing, London) Forthcoming
Ash, J (In Press) ‘Theorizing Studio Spaces: spheres and atmospheres in a videogame design studio’ in Studio Spaces: Sites and Processes of Creative Production’ Eds.Wilkie, A and Ignacio, F CRESC Book Series (Taylor and Francis, London) Forthcoming
Ash, J (In Press) ‘Sensation, Affect and the GIF: towards an allotropic account of networks’ in Networked Affect Eds. Hillis, K and Paasonen, S (MIT Press, Massachusetts) Forthcoming
Ash, J (2014) ‘Videogames’ in Ashgate Companion to Media Geographies Eds. Dittmer J, Craine, J and Adams, P. (Ashgate Press, London)
Ash, J (2013) ‘New Media Technologies and Participatory Cultures’ in Children and Young People’s Cultural Worlds Eds. S Bragg and Kehily, MJ. p219-269 (Policy Press, London)
Ash, J (2014) ‘Computer Games and the Social Imaginary’ in Information, Communication and Society, doi:10.1080/1369118X.2014.911935
Ash, J (2012) ‘Between War and Play’ review of Patrick Crogan’s ‘Gameplay Mode’ in Cultural Politics, 8 (3) 496-497 doi:10.1215/17432197-1722181
Interviews and other writing
Ash, J (2014) ‘Affective Transmission: Encounter, Force and Perturbation’, Theory Culture and Society Blog, available at: http://theoryculturesociety.org/james-ash-on-affective-transmission/
Mukherjee, S (2013) ‘James Ash on Videogames and Affect’, Theory Culture and Society Blog, available at: http://theoryculturesociety.org/interview-with-james-ash-on-videogames-attention-and-affect/
‘The Interface Envelope: Gaming, Power and Space-time’, Exeter University, Department of Geography Seminar Series, 4th December 2014.
‘The Interface Envelope: Gaming, Power and Space-time’, Oxford University, School of Geography and Environment Seminar Series, 4th November 2014.
‘The Interface Envelope: Gaming, Power and Space-time’, Manchester University, Geography Department Seminar Series 1st October 2014.
‘Theorising Studio Space: Spheres and Involution in a Videogame Design Studio’, Berlin Social Science Research Centre (WZB), Studio Spaces Workshop, 17th July 2014.
‘Atmospheric Memory: Digital Mapping and Being-in the City’, Jesus College, Oxford University, ERC Charting the Digital Workshop, 28th May 2014.
‘Military videogames, affect and the quantification of care’, Newcastle University, Human Geography Seminar Series, 7th May 2014.
‘Becoming Attuned: post-phenomenology and embodied methodology’, University of the West of England, Post-phenomenology methods workshop, 1st April 2014. Available as a podcast.
‘Atmospheric Methodologies: approaches for studying affects, bodies and materiality’, Aberystwyth University, Dialogues in Human Geography seminar series, 13th February 2014.
‘Affective Architecture, videogames and scripting the social’, The Building Centre, London, ESRC Affective Architectures event, 31st August 2013.
‘Technicity as a theory and method for studying micro-temporal practices’, AHRC Festival for studying perceptions of time. Edinburgh University, June 26th 2013. Available as an online presentation.
‘Affect and the Management of Care in videogame statistical systems’, Royal Holloway, Geography seminar series, 15th January 2013.
‘Attention, videogames and the retentional economies of affective amplification’, Durham University, Geography seminar series, 26th October 2011.
‘Technologies of captivation: videogames and the attunement of affect’, Sunderland University, Centre for Media and Cultural Studies Research Centre seminar series, 7th March 2011.
‘From Communities of Interpretation to Communities of Sense: Modern Warfare 2 and the ecotechnics of community’ Exeter University, Department of Geography Seminar series, 20th January 2011.
‘Commodifying Affect: Videogames and the technics of affective amplification’ Newcastle University, Politics Department ‘New Voices’ seminar series, 17th November 2010.
‘From communities of interpretation to communities of sense’ OpenSpace ‘Spatially thinking’ seminar series, Department of Geography, The Open University, 10th November 2010.
‘Intensive Spaces, Captivated Bodies: Call of Duty 4 and the shifting nature of embodied attunement’ at the Human Centred Computing Seminar Series, The Open University, 10th August 2010.
‘Teleplastic technologies: theorising gesture at the interface in videogaming’ at the Gesture, Play, Technology Symposium held at the Digital Cultures Research Centre at the University of West England, 17th May 2010.
‘Architectures of affect: anticipating and manipulating the event in practices of videogame design and testing’ at the Centre for Citizenship, Identity and Governance, The Open University, 13th April 2010. Available as a podcast.
‘Emerging Spatialities of the Visual’ at the Centre for Deaf Studies, University of Bristol, 16th January 2009.
‘Video Games, Spatial Design and Digital Culture’ at the Centre for Childhood, Youth and Development, The Open University, 19th May 2009.
Conference Sessions Chaired
Co-chair with Dr Sam Kinsley and Dr Matt Wilson of ‘Economies of Contribution’, The annual conference of the Royal Geographical Society with Institute of British Geographers, London, August 2013.
Co-chair with Dr Paul Simpson of ‘Geography and Postphenomenology’, The annual conference of the Royal Geographical Society with Institute of British Geographers, Edinburgh, June 2012.
Co-chair with Dr Mark Paterson and Dr Jessica Pykett of ‘Plasticities: the place of critical of neuroscience, materialities and behaviors’. The annual conference of the Royal Geographical Society with Institute of British Geographers, London, August 2011.
Co-chair with Dr Sam Kinsley of ‘The promise and problematic of technology: (re)thinking bodies, spaces and times’. The annual conference of Royal Geographical Society with Institute of British Geographers, London, August 2008.
‘Becoming attuned: speculative realism and embodied methodology’. Presented at The annual conference of the Royal Geographical Society with Institute of British Geographers, London, August 2014.
‘Resolutions of Sense: interfaces, mediation and phenomenology’. Presented at Conditions of Mediation, International Communication Association pre-conference, Birkbeck, 17th June 2013.
‘Technology, Memory and Space-times of the Non-human’. Presented at Association of American Geographers Annual Conference, Los Angeles 13th April 2013.
‘Call of Duty Elite, affect and the quantification of battle’. Presented at subjects of Affect workshop, Newcastle University 19th June 2012.
‘Online Statistical Systems and Battlespace’. Presented at the British International Studies Association conference, Edinburgh June 2012.
‘Geography and Videogames’. Presented at the Association of American Geographers Annual Conference, New York 28th February 2012.
‘Architectures of affect? rethinking rationality in light of distributed cognition’ at the annual conference of Royal Geographical Society with Institute of British Geographers, London, 2nd September 2010.
‘Playing with cognition: Video games design and the techniques of play’. Presented at the annual meeting of the Association of American Geographers, Boston, April 2008.
‘The ecology of technics: Touch and the practice of being human’. Presented at the annual conference of Royal Geographical Society with Institute of British Geographers, London, August 2007.
‘The brain is also a screen: Theorising screen technologies through Heidegger, Deleuze and Stiegler’. Presented at the Doing Theory Workshop, University of Bristol, 2007.
‘Embodiment, practice and the video game’. Presented at the Wessex Postgraduate conference, 2006.
‘Video games and metaphors of spatiality’. Presented at the ‘Creativity: word, concept and practice’ workshop, University of Bristol, 2005.